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A Lecture on the Art of Modeling

A multimedia lecture by Professor Paul Fishwick on the topic of Art of Modeling is presented in this section.

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Gas Cloud Simulation

A simulation of how a gas cloud that has been observed approaching the supermassive black hole at the centre of the galaxy.

Advanced Test Reactor Simulation

Advanced simulation capabilities can model reactors, such as INL's Advanced Test Reactor shown here, from atomic scales to full-sized reactor assemblies.

Underwater EVA Simulation

Underwater simulation of extravehicular activity (EVA).

Combat Simulation

A screen capture depicts a combat situation in a digital world during a command post exercise inside the Joint Multinational Simulations Center.

Motorcycle Simulator

Testing motorcycle simulator at the Pentagon to get a feel for how the bike would handle some situations.

Wake Turbulence Simulation

Wake turbulence simulation for an Airbus A340 on final approach, just before touchdown.

Driving Conditions Simulator

View from the cockpit of the simulator. Multiple screens provide a view similar to what one would see in a snowplow on the road.

Molecules Simulation

Dynamic computer simulations of molecular systems.

Global Aerosols Simulation

This portrait of global aerosols was produced by a Goddard Earth Observing System Model, Version 5 (GEOS-5) simulation at a 10-kilometer resolution.

Driving Simulation

Simulation for driving training.

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Special Interest Group (SIG) on SImulation and Modeling (SIM)
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A Lecture on the Art of Modeling

 

In this lecture, Dr. Paul Fishwick describes the nature of modeling as an art form and discusses the implications of both the art and science of modeling on simulation. He explores the commonality among various forms of modeling and describes his vision for the future of simulation research. Dr. Fishwick notes that models capture aspects of physical objects, and that the more abstract a model is, the more difficult it can be understood. He describes a need to integrate models in 2- and 3-dimensions, and asserts that for the process of modeling to evolve, we need a digital world populated with digital objects. Dr. Fishwick observes that we are all modelers by nature, and challenges the audience to "go out and mold some digital clay!"

 

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